New Year, New Campaigns
/Hope everyone has had a Happy New Year! As we turn the calendar to 2017, it's time to reflect on what we hope to accomplish in the new year. As RPG players, that can include what games to play this year. Being in the GM seat, that means what campaigns or one shots to play, and what systems to use.
If you're planning for campaign play, there's a few things to keep in mind. First and foremost is what you and the players want to be doing. It's good to try new systems, so you can see new mechanics and concepts and expand yourselves as gamers, but if no one wants to play the game, there's no point. It needs to be a group consensus, as a lack of agreement can kill the campaign before it starts. What interests you as a GM? Is there a story concept that you've latched onto that can spill into a multi-session campaign, or a published campaign that everyone is interested in? For Road Trip, I had wanted to try the system, and had ideas for new legs and a new meta plot. After the rest of the cast agreed, I refined the legs and meta plot into written out notes so I was ready to play. Thus far, it's been a lot of fun and a huge success for us in the cast, and we hope you've been enjoying as well.
Part of that enjoyment has been learning a new system. I had never played a One Roll Engine system game before, much less run a campaign. While playing in familiar systems is not a problem, by playing in ORE I've learned more about stating enemies and planning. With Red Markets, the threats of the Casualties and the lethality of combat meant I focused more on planning the contracts. In Road Trip, I've been having to focus more on the characters I've created, both in terms of their personalities and their actual stat blocks, whereas in Red Markets most of the 'stats' were rolling for casualty hoards and the occasional NPC.
That planning is the final step in preparing for new campaigns. Some people are able to come up with stuff on the fly, while other GMs need more structure. I've heard of one person running a episodic campaign completely improvised with nothing but a map of the world he had created on the table. If you can improv like that, by all means, if the players are having fun. For myself, having even a couple paragraphs and the stat blocks ready gives me what I need to get the game sessions in motion. I still leave room for improv, letting the players interact and seeing their play informs my decisions to come up with stuff on the fly.
For me in the new year, I'm not planning stuff for the immediate future. Once we finish Road Trip we're planning to do an Eclipse Phase campaign run by Adam, and we're doing some cross overs with our friends at the Role Playing Exchange in Better Angel's campaign of No Soul Left Behind. As for me, after having run two big campaigns last year, I'm taking a little time off, but I've got some ideas. I have a seed for a Delta Green campaign (but do I have the viciousness to run it? We'll see...), and after hearing our friends at the Drunk and Ugly run Leverage I'd love to run that some day. But as for now, I'll be finishing Road Trip, then stepping back to let others shine with some new, wonderful campaigns.
Are there any campaigns you're planning for the new year? Is there anything that has helped you prepare