Reign - Nagalisitu - Agents of ALIS - Part 38

The Agents start to work out ways to deal with the problems in Nagalisitu. However, they get word that a robbery has taken place at the university, and the implications need to be dealt with now. Thus they set out once again into the jungles outside the city...

This campaign will touch on many themes, including genocide, slavery, racism, specism, harm to children, mental health issues, familial trauma, parental trauma, and thoughts of suicide, among others. Listener discretion is advised.

Agents of ALIS is based on the campaign framework Nagalisitu by Caleb Stokes, for Reign second edition by Greg Stolze. Reign 2E has been released in pdf and is available at Atomic Overmind, while the book with the information on Nagalisitu has not been released as of posting. We are using a Kickstarter backer version of those rules.

Genepals are references from Kyle Carty's Starstreamers from BPB Games.

Adam - GM

Dan - Roscoe Holst - The human pilot of the Hypatia, and descendant of the... legendary? line of Holst, a family that always seems to be near when galactic history changes.

Ethan - Silent Reading - A Murnau spy, perhaps the person most suited to the work of the Library. Whereas his twin brother Cheerful Humming is much more of an open book, Silent Reading keeps to himself, trusting few...

Greg - Kyrt Howling-Echo - A gengineered half-human half-Murnau, he is the former Genepal League champion. Kyrt has "retired" into aiding the Library of Alexandria as a patron. Never without his beloved Genepal Pep Pup, or his second best friend Sol-Edge.

Jared - Captain Kai Uhila - The human captain of the Hypatia. Kai is a bard as is the nature of those who helm the ships that travel the galaxy. A bit of a drunk, a bit of a lech, a bit of a loose cannon, but someone with a strong sense of justice.

Laura - Tema Miles - A humanish logistics & security expert on the Hypatia. She wears her heart on her sleeve, and will rip yours out of your chest if you cross her, the ship, or her young ward Libby.

Heart - The Gorgon - Part 16

In the campaign we deal with themes of bodily injury, body horror, pregnancy horror, abortion, cosmic horror, cptsd and ptsd, war, depression, debt, gender issues, and more. Listener discretion is advised.

The delvers begin their next journey, with Dawn's fans and hangers on in tow. They make their way to the first town, though they find no rest...

Heart is a game of delving underground into the meaty nightmare world under The Spire, to find treasure, yourself, and more. Heart and its supplements are available at Rook Rowan & Deckard in both print and PDF.

Ben - GM

Adam - Shattered Leaves Blown at Dawn aka Dawn - Aelfir Adventurer Witch

Ethan - Headless Ned - Drow Penitent Deadwalker

Greg - Blackmane - Gnoll Heartsong Cleaver

Ballad Hunters - Clyde's Waters

Please note: this recording had some Technical Difficulties. We did our best to edit around and through as much of them as we could. Our apologies.

Tristan Zimmerman returns to run us through his latest game, Ballad Hunters! Amateur folklorists are in the employ of the British crown in early 1800s. Folk ballads have magical power. Using what they know, the folklorists scour the countryside for new songs, either learning of their power, or seeking to prevent dangers or heartache that they foretell from happening.

In the far Northwest, near the Scottish Border, our folklorists use their "compasses" to seek the next ballad coming to life. In the thick autumnal fog, the come across someone waiting for another, and strangeness starts to present itself...

Ballad Hunters, published by Pelgrane Press, should be coming to Kickstarter the week of posting! If you like what you hear, please consider backing the game to help it come to life. If you want an early taste, you can try the early access edition, available on DriveThruRPG. Also available there is Shanty Hunters, available in print and PDF. Tristan was last heard here leading us through a game of Shanty Hunters. Tristan can be found at his blog, Molten Sulfur.

Tristan - GM

Ben - Tom Harris, Retired, Maimed Sailor

Ethan - Jean Ingram, Class Traitor

Sean - Frederick Hobbes, Haunted Veteran

Black Company Playtest Phase 1 - The Summer of Riots Part 2

The mercenaries of First Platoon of The Black Company are once again fighting for their lives as riots have broken out in the City of Beryl. Will they, their charge, and their fellow soldiers, be able to stay safe?

The Black Company is a deadly, suspenseful RPG from Shane Ivey and Dennis Detwiller of Arc Dream Publishing, based on Glen Cook’s legendary dark fantasy series. The game is currently in playtest: rules are not final, and may change before publication. This playtest was run during Playtest Phase 1. As of posting, the game is in Playtest Phase 2. Between posting and March 31st, 2026, you can download the Phase 2 playtest materials and try it for yourself, from The Black Company RPG website.

Ethan – GM

Ben – Jumpy

Dan – Big Dog

Laura – Red Eye

Sean – Pops

Cthulhu Confidential - A Cable's Length From Shore - Part 2

Phyllis continues to be hounded with trouble surrounding the scroll. It will take all her skills and cunning to make it out of this strange situation in one piece...

Cthulhu Confidential by Robin Laws, Chris Spivey, and Ruth Tillman is Pelgrane Press' One to One Cthulhu RPG, using Gumshoe and borrowing from Trail of Cthulhu, to allow for one player and one GM role playing. This scenario is part of Pelgrane's 2018 Free RPG Day release, written by Gareth Ryder-Hanrahan. Both are available at Pelgrane's website, with Cthulhu Confidential available in print and PDF, and the scenario in PDF.

Ben - GM

Ethan - Phyllis Oakley